skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Search for: All records

Creators/Authors contains: "Cruz, Breno Dantas"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Deep Learning (DL) techniques are increasingly being incorporated in critical software systems today. DL software is buggy too. Recent work in SE has characterized these bugs, studied fix patterns, and proposed detection and localization strategies. In this work, we introduce a preventative measure. We propose design by contract for DL libraries, DL Contract for short, to document the properties of DL libraries and provide developers with a mechanism to identify bugs during development. While DL Contract builds on the traditional design by contract techniques, we need to address unique challenges. In particular, we need to document properties of the training process that are not visible at the functional interface of the DL libraries. To solve these problems, we have introduced mechanisms that allow developers to specify properties of the model architecture, data, and training process. We have designed and implemented DL Contract for Python-based DL libraries and used it to document the properties of Keras, a well-known DL library. We evaluate DL Contract in terms of effectiveness, runtime overhead, and usability. To evaluate the utility of DL Contract, we have developed 15 sample contracts specifically for training problems and structural bugs. We have adopted four well-vetted benchmarks from prior works on DL bug detection and repair. For the effectiveness, DL Contract correctly detects 259 bugs in 272 real-world buggy programs, from well-vetted benchmarks provided in prior work on DL bug detection and repair. We found that the DL Contract overhead is fairly minimal for the used benchmarks. Lastly, to evaluate the usability, we conducted a survey of twenty participants who have used DL Contract to find and fix bugs. The results reveal that DL Contract can be very helpful to DL application developers when debugging their code. 
    more » « less
  2. null (Ed.)
  3. Data-intensive applications in diverse domains, including video streaming, gaming, and health monitoring, increasingly require that mobile devices directly share data with each other. However, developing distributed data sharing functionality introduces low-level, brittle, and hard-to-maintain code into the mobile codebase. To reconcile the goals of programming convenience and performance efficiency, we present a novel middleware framework that enhances the Android platform's component model to support seamless and efficient inter-device data sharing. Our framework provides a familiar programming interface that extends the ubiquitous Android Inter-Component Communication (ICC), thus lowering the learning curve. Unlike middleware platforms based on the RPC paradigm, our programming abstractions require that mobile application developers think through and express explicitly data transmission patterns, thus treating latency as a first-class design concern. Our performance evaluation shows that using our framework incurs little performance overhead, comparable to that of custom-built implementations. By providing reusable programming abstractions that preserve component encapsulation, our framework enables Android devices to efficiently share data at the component level, providing powerful building blocks for the development of emerging distributed mobile applications. 
    more » « less